Monthly Archives: December 2015

Albion Online Mount Breeding Guide

As mentioned previously, raising and selling mounts is one of the best ways of earning silver in Albion Online, second only to running through dungeons and defeating bosses.

The following video by Youtube user Staxxey will guide you through the different steps you’ll need to go through to raise horses and oxes.

With that done, it will be up to you to do whatever you want with your mount, using it yourself, selling it or giving it away to guildmates, or selling it on the Auction Houses.


The Massive PVE and Quality-of-Life Update of Albion Online

Albion Online

It’s a big day for Albion Online, as the sandbox title has released a huge patch that adds loads of PvE content to the game, as well as a meaty batch of quality-of-life improvements.

Named “Aurelius,” the first patch since the game’s closed beta started two weeks ago adds three new types of Keeper-themed dungeons, found in 23 locations throughout the game. There are three new bosses and three new enemy types to be slain, and players will have 10 new spells and abilities to make that slaying a little bit easier. To get in the festive spirit of the season, there’s also a new boss, Uncle Frost, who roams the dungeons and drops a Christmas hat.

In addition to the content, Sandbox Interactive is making a number of other small, but helpful, tweaks to the game. There are now multiple chat channels, and you can move with a right-click, to avoid accidentally clicking on something — monster or resource node — to interact with. There’s also better visibility for spells once they become ready and on character portraits to determine if they’re in combat.


Albion Online trailer features new “classless combat system” for beta next week

Albion Online is entering closed beta on Monday as an isometric MMO with a focus on PvP and sandboxing in a massive open world. That’s supported by a class and combat system that’s quite interesting and debuted in a new trailer today. It involves your role being selectable and modifiable on the fly via what equipment you’re using.

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There’s been a lot of attempts at this sort of classless system, in MMOs, RPGs and Pen and Paper before. It’s a lot easier in games that don’t involve PvP and therefore less worries about balance. With Albion’s focus in that direction, it’ll be interesting to see how it ends up by the time the game goes live at the start of 2016. They’ve provided some more details on exactly how it will work:

“With the armor, players can choose not only the materials (leather, cloth or plate) the armor is made of but also the weight (light, medium or heavy) to go with each kind:

Light armor: characters receive enhanced abilities but less protection, which is more suitable for assassin’s play style, dealing more damage and avoiding being hit
Heavy armor: better defence although less strength, perfect for the tank style disrupting the enemy lines”
As mentioned in the video, there are also different effects based on weapon types. Exactly how all this interacts should be interesting. Access to the beta is being sold through Founder’s Packs (which seems to be the new norm) but no free random option. It’ll be free to play when it launches, so likely better to wait.