Coming this summer to an MMO near you will be mighty artifact weapons — and no, we’re not talking about Legion here. Albion Online is preparing to introduce these craftable weapons into the beta sometime this summer.

So what are artifact weapons? Sandbox Interactive explains: “These weapons will have unique abilities and can only be crafted from artifact pieces that drop in PvE. Stay tuned for more information on these items in the future.” The studio gave a sneak peek at two of these weapons, the Cursed Skull and the Black Monk Stave.


In other Albion Online news, the team is finishing up work on another environment, the steppes. This week’s dev blog shows a few glimpses of this biome as well as an animated impala. Enjoy your peace now, majestic impala, for your season of slaughter is coming soon.


Albion Online Shakes Up Traditional Levels with Destiny Board


Sandbox Interactive today unveils the new Destiny Board feature for their upcoming cross-platform Sandbox MMO, Albion Online. Eschewing traditional level ups, players instead earn small perks and bonuses over a period of time by performing actions based on what their character is learning. Players can learn more about the full Destiny Board and sign up for the upcoming closed beta test .

“The Destiny Board was designed to give players some direction in a world in which there are no levels,” said David Salz, Technical Director at Sandbox Interactive, “Though players are not relying on a traditional level-up system, they are still able to plan their own Destiny in the world of Albion, and become their own unique hero.”


Via the Destiny Board, players themselves could decide how to focus the development of their character. Depending on which of the three paths players choose (Crafting, PvE, and PvP), there will be various unlockable bonuses to acquire, which will help players design and support their own play style. Missions on the Destiny Board will range from gathering a certain number of materials, taking or dealing damage, getting a certain number of kills, a certain level of fame, and other goals.

The Destiny Board is divided into three major areas:

The first consists of a number of missions and quests which will reward you with various vanity items as well as some small bonus stats. These missions are divided into 3 branches: PvP, PvE and Casual.

In the center of the Destiny Board can be found all of the items in the game. Here you can unlock both the skills to equip and wear these items as well as the ability to craft them.

In the lower part you’ll find everything relating to the buildings in Albion Online. Here you can unlock new and more powerful buildings to craft.

When objectives are completed, a reward in the form of an item or building recipe, or a permanent bonus to a character’s hit points, carry weight, armor rating, or damage when using a certain weapon is granted. This will ensure players rise swiftly up the ranks in a way which complements their individual play style. The Destiny Board is a way of providing direction to players while avoiding classification and restriction. Creating a mage with ranged weapons, or a tank with healing spells, any combination is possible in a classless system!

In addition to the full Destiny Board, which can be reached straight from the HUD, players are given a prompt for three or more current objectives at the bottom edge of the screen at login; with these reminders, you’ll be able to pick up from where you left off last time.

Albion Online is the first true cross-platform MMO, running on different devices including Windows, iOS and Android at the same time and in the same world! Albion Online will go into beta in early 2014.

Does FFXIV needs a new small race?

Please read my reasoning before you oppose me or tell me something about lalafells.

First of all, from a personal standpoint, I have to admit that I love smaller races. But… I do not like lalafells. Again, I have nothing against lalafells and I even respect those who dare being different from the masses. They’re just not for me. When I tried Blade and Soul though, I fell in love with the lyns. I also liked the elins in Tera but the over-sexualization and the gender lock bothered me too much to play them. Anyway… All that to say that I appreciate a race smaller in size and it is a shame to see FF14, one of the best mmos out there, lacking one. I think it would be a fair choice to opt for that option for the potentially new race of 4.0.

What I mean by ”fair choice” is that so far, we have CHEAP FFXIV GIL a fairly decent selection of races. All humanoid yes but with various features and sizes, fit for all tastes. We have:

-Very big and bulky(with extra muscles)
-Very tall and slender(with pointy ears)
-Very tall and toned/muscular(with horns)
-Simply tall and muscular(without eyebrows)
-Medium size and slender(iconic human)
-Medium(albeit a tiny bit smaller) and slender(with cat ears)
-Extremely small and chubby(with pointy ears)

With this current selection, it is safe to say that all categories are filled except for that one category between lalafell and miqo’te. Races like the padjal and that elf mutant (Alphinaud) fit that role perfectly but they are not playable for lore reasons which is fair enough. Henceforth, I believe it would be wise to fill that vacant category to keep the playable race balance intact.

I know there is a lot of demands for Viera and I perfectly understand that sentiment. I would totally play a bunny too if I had the choice but sadly, the au’ra have taken that spot and it would be very redundant and unoriginal to create yet another tall race when we already have the elezen and the au’ra filling those roles. Though, I have to say, I kinda liked their own smaller version of bunny people that they showed some time ago. They filled the viera demand while proposing to fill a new build category(though they were a bit too chubby, making them look like bigger lalafells).

In conclusion, I believe it would be interesting to have access to a smaller race that is bigger than lalafell. Races like the genomes(FF9), lyns(BnS), elins(Tera), aurins(WS), noels(RO2) or even a sightly bigger version of the FF12 moogles would be awesome. They can also go with something more unique such as smaller yagudos(FF11), fairies or satyrs!

What do you guys think? Do you think a new small race would be welcome BUY FF14 GIL or would you prefer another tall race with bunny ears?

What would you like to see?

Reducing the fame grind across the board

I mean if you and Vanity are farming in a yellow/red zone and your son comes to join you, is his account going to be considered “scouting”? If you are gathering and your son comes and picks up materials off you will that be considered a “direct advantage” and all accounts banned? There’s so many scenarios that can be taken any number of ways other than what it is it’s just not possible to create and justly enforce these kinds of scenarios.

That is why it’s critical for game design to be done that discourages the advantages of multi-accounting so long as they don’t, in process, harm normal, healthy game play habits as well. Reducing the fame grind across the board, reduce refinement times (which serve no purpose), and other similar changes will go a long Albion Online Power Leveling way in reducing the desire to multiaccount.

What happens when my family three man’s a dungeon? Are we banned? If you’re going to stay at a guildmates house for a week long visit, (dating gamers or friends) you can’t play or it’s a ban? Some of the proposed approaches being discussed are so out of touch it boarders on comical. It’s starting to feel like we are MMO gaming in 1996 again.

Some of the biggest financial contributors to the gaming market are families and couples, married or dating. These are professional adults that actually invest money into the gaming industry for multiple accounts. If you lose one you lose them both, or in this case all three. It’s just a terrible business model to cut out that source of revenue from a game that has such a small market share already. If you want to sell vanity items you want girls in the game and this pushes them out. I mean my wife’s character name IS Vanity lol. She has and will spend untold amount of money on how her characters look in a game.

The Long-term Repercussions Of Albion Online

Anytime an MMO announces a change or nerf, lots of people in the community wiBut then, think about the long-term repercussions of this change. Most of us probably have a pretty good inventory of resources from the previous bountiful laborer system. That will eventually dry up. Once it does, what will that do to resource prices? If they skyrocket, won’t that make people more likely to risk going to red/black zones to obtain resources to sell? If so, is this a good or bad thing for the economy overall?

With complex systems like MMOs, it’s always tough to predict the downstream effect of changes. Sometimes it’s better to just try things and see what happens.ll scream and cry that it’s the end of the world, even though that’s rarely the case. Sometimes it’s better to push proposed changes to Live and then track the actual results, rather than try to make adjustments based on community (over)reaction. This is especially true during beta, when there’s still plenty of time for things to change without too much pain/effort.

Personally, I’m glad they put this patch in without holding it back due to concerns. Not sure the level of telemetry and data they have available, but it’d be super interesting to see the amount of total fame being put into books now, versus before. As well as the number of folks harvesting in red/black zones, etc.

From my own (very anecdotal) perspective, it seems like hardly anyone is gathering in red zones now, as I’m finding full nodes and dire wolves choke full of skins. This makes be wonder if a lot of the traffic wasn’t caused by people filling books, people who are no longer bothering to go out and fill them.

Albion Online has a great formula

Right now, Albion has a great formula. The crafting is great, the required specialization / grind is acceptable to have a long lasting game and economy, and the guild vs guild system is fun. I love the territories, attacking, defending, etc.

My major issue is shared among MANY of the players who have reached T4.3/5.2/6… We need to move into red zones to kill T6. This obviously means full loot and heart pounding farming and a general mistrust of anyone you see. EXCELLENT!This is good for a full loot PvP game! Everyone, including carebears should be in these zones to get the best farm/silver/mats. The issue lies in what we experience once in those zone by Albion Online Gold.

First off, going into these zones solo or in a small group is suicide. These zones are patrolled by 7-9 person hostile groups who simply kill anything and everything they come across. WHICH IS FINE! I’m 100% okay with running across a group that wants me dead…. But make it so they have to make a decision to kill me rather than kill on sight. Am I worth it?? What are the consequences for murdering me in cold blood? I’m just another traveler in a guild that they are not at war with…. Why kill me? Why become a murderer?? UO had a very good system that separated the virtuous from the murderous. 5 player kills turned you into a murderer. 5 player kills made it impossible for you to return to town the Albion Online . (EDIT: These 5 kills degraded over time and you will not be thought of a murderer FOREVER…. Only until you wait long enough to be under the threshold of 5. THEN you would be able to return to town etc) You were excommunicated from society and had to live off the land/your guild. A bounty for your head would be posted on the board in town, and created Virtuous vs Murderer witch hunts…

Picture this. “Die Noob” is the number one murderer in all of Albion. He’s been running around with his cohorts for the past month killing anything and everything in his path. He’s the most wanted man in Albion, and his bounty proves it… Killing him, removing his head, and returning it to the sheriff nets your a cold 15 million silver… He also happens to be a part of the guild “Noobs die” who owns a territory right outside of Boneharbor… Can you imagine the groups of players who would add his name to their friends list, see when he’s online, and wait for him to return from to his territory Sweet retribution for this asshole… On top of that….

Each murder took time to remove from your record. 24 hours to be precise… and each additional murder you committed above the initial 5 came with experience loss on death… Which meant the grinding you’ve been doing would be put on the line should you die….Now “Die Noob” not only loses his $15million bounty renown status, but he take a MAJOR hit to his experience.. Dropping him 2 full tiers due to the insane amount of murders he had accumulated.

Albion Online Mount Breeding Guide

As mentioned previously, raising and selling mounts is one of the best ways of earning silver in Albion Online, second only to running through dungeons and defeating bosses.

The following video by Youtube user Staxxey will guide you through the different steps you’ll need to go through to raise horses and oxes.

With that done, it will be up to you to do whatever you want with your mount, using it yourself, selling it or giving it away to guildmates, or selling it on the Auction Houses.